Alyster is an artist, researcher & engineer currently based in the Hague, the Netherlands, specialising in XR technology & interactive [3D] world building.
Alysters primary interest resides in constructing worlds and environments - in whichever way, be it writing, game design, 3D rendering, art installations or in performances. They have a soft spot for solving puzzles, which is why they often work with [visual] programming based software. What fuels them most is expanding my knowledge, which is why their skillset is always growing into different directions. Some may call that generalism, but it can also be viewed as a branching form of specialism.
Alyster has a deep interest for psychology and biology, and often researches and explores how the human brain responds to certain experiences.
A common question from those who hear the brand name: "why Studio Vodka?" You could get a boring answer, or you could read a great story. You may guess which one you received.
Berlin, 2017, midday. A man joins me on a park bench. A little too close, if you'd ask me... He turns his head, staring into my face at thumb length's distance. His eyes light blue, as if bleached by the sun. In the blink of an eye, the man whips out a bottle. "Vodka? 'T has glitter" His voice rather raspy. I look at his clothes. He's an old punk, weathered, but alive - well, his liver probably blacker than his teeth. The Vodka bottle indeed seems to contain glitter. "Sure, why not." I replied. I take a swig from the bottle, the liquid clawing at my throat. Ugh. I should start a company.
Collaborations | Projects
2024
Silence Of The Lights - Aura : Interactive Lighting installation
role: interaction design, conceptual design, curating
2023
Frouke ten Velden - "For Your Eyes Only" : Light Installation
role: programming, engineering
2022
Design Academy Eindhoven - Research Festival
role: game design, interaction design, modelling
2021
Meredith Thomas, Mentorship at Dortmund Akademie for Theatre and Digitality - "Mortality" : AI music video
role: 3D art, conceptual design
2020
Meredith Thomas, Marina Morrison - "StonVR" : VR videogame
role: game design, 3D modelling, conceptual development
work
WHAT
3D art, graphic design, video editing, administration
Social media promotion, event management, curation
Light and sound technique
Light technique
3D art, game design, interaction design, XR design
Teaching 3D arts, Game Design, Touchdesigner
Light technique
3D artist and consultant
Songwriter, vocalist, creative director, visual artist
XR Officer, researcher, teacher
Lighting technique
Lighting design, interaction design
WHERE
Studio Robert Henke, Berlin, Germany
School of Machines, Berlin, Germany
Vaillant Theater, The Hague, NL
Grote Markt, The Hague, NL
Studio Vodka
Royal Academy of Art / KABK, The Hague, NL
PIP, The Hague, NL
Manifestations [Dutch Design Week], Eindhoven, NL
GIF, The Hague, NL
Design Academy Eindhoven, Eindhoven, NL
Paard van Troje, The Hague, NL
Silence Of The Lights, NL
WHEN
2017
2017
2019 - 2021
2019 - 2020
2019 - now
2019 - 2022
2020 - 2020
2020
2021- now
2021 - 2024
2022 - 2023
2024 - now
Exhibitions
WHAT
"The Eye", VR, videogame
"Peer to Peer", VR, videogame
"Peer to Peer", VR, videogame
"Peer to Peer", VR, videogame
"Peer to Peer", VR, videogame
"Current Tide", light installation
"Current Tide", light installation
"Yule", light installation
"Current Tide", light installation
"Pet Me", interactive light installation
WHERE
ACUD Macht Neu Galerie, Berlin, Germany
Grey Space in the Middle, The Hague, Netherlands
Royal Academy of Art, The Hague, Netherlands
Dutch Design Week - Manifestations, Eindhoven, Netherlands
Imagine Film Festival, Amsterdam, Netherlands
Landelijke Atelierroute, Netherlands
LichtKunstGouda, Gouda, Netherlands
Zrenjanin Art Gallery, Zrenjanin, Serbia
Kunstschouw, Burgh-Haamstede, Netherlands
Grey Space in the Middle, The Hague, Netherlands
WHEN
2017
2018
2018
2018
2019
2019
2019
2020
[2020] 2022
2023